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4293837 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

Perspectives on the books

Reader review4

Good, with realistic expectations

Good value. Not perfect, but I would buy another book from this author.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The book rewards careful reading. Skimming it would be a mistake. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. A good addition to a technical library, as long as you know what you are buying.

Priya TorresTechnical writer · Vancouver, BC
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review4

An enjoyable and informative read

An enjoyable and informative read, though it could have been shorter.

I had been on the fence about this one for a while, and I should have bought it sooner. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Some of the material is available elsewhere, but rarely presented this clearly. Four stars, and I suspect a second edition could easily push it to five.

Emily FloresUniversity lecturer · Vancouver, BC
101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)
Reader review5

A genuine pleasure to read

This is the one to get if you are serious about simulation.

I came to this book already familiar with the basics, and it still had plenty to offer. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Oliver StewartRetired engineer · Madrid, ES
Kinematics and Dynamics
Reader review3

Fine as a reference

Not quite what I expected from the description, but there is material here.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The writing is direct and does not waste space on filler, which I value in a technical book. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Fine, but there are stronger books on the same subject if you look around.

Petra NelsonQA lead · Berlin, DE
Game Collision Detection: A Practical Introduction
Reader review5

A genuine pleasure to read

Worth every page. I have already recommended it to two colleagues.

I came to this book already familiar with the basics, and it still had plenty to offer. It is denser than the page count suggests, and I found myself slowing down around the middle. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. One of those books that pays for itself within the first few chapters. Highly recommended.

Robert MartinRobotics engineer · Austin, TX
Game Programming Interview Questions in 20 Minutes
Reader review3

A book of two halves

Not quite what I expected from the description, but there is material here.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Fine, but there are stronger books on the same subject if you look around.

Wei LopezTechnical editor · San Francisco, CA
Game Animation Programming

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