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Game Engineering

Game Engineering (Paperback)

By Kenwright

A deep, practical guide to the systems and architecture that power modern games.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn the core principles of game engine architecture.
  • Understand how systems interact in real‑time environments.
  • Improve performance and scalability in your projects.

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INSIDE THE BOOK

About this book

Game Engineering provides a comprehensive look at the technical backbone of game development. Covering architecture patterns, engine components, data flow, performance optimization, and real‑world engineering workflows, the book helps developers understand how to build scalable, maintainable, and efficient game systems. It bridges the gap between theory and practice, offering insights that benefit both aspiring engineers and experienced developers looking to refine their craft.

From the publisher’s description

  • Learn the core principles of game engine architecture.
  • Understand how systems interact in real‑time environments.
  • Improve performance and scalability in your projects.
  • Gain practical engineering insights used in modern game development.

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ANOTHER PERSPECTIVE

Perspectives on the books

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Reader review4

Good, but not for absolute beginners

I got a lot out of this, even if a few sections felt rushed.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The author clearly knows the subject deeply and has thought hard about how to teach it. The explanations are careful without being condescending, which is a difficult balance to strike. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Harry BarnesSystems engineer · Montreal, QC
Game Engineering
Reader review4

Almost excellent

Almost excellent. A second edition could easily push it to five stars.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. I found myself making notes in the margins, which is always a good sign. A good addition to a technical library, as long as you know what you are buying.

Michael SandersComputer science student · Boston, MA
Game Engineering
Reader review5

Exactly what I was looking for

Exactly the book I needed. Straight to the point and genuinely useful.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Some terminology is introduced without much ceremony; I had to look a few things up along the way. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Peter SanchezTechnical editor · Stockholm, SE
Game Engineering

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