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Game Engineering

Game Engineering (Paperback)

By Kenwright

A deep, practical guide to the systems and architecture that power modern games.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn the core principles of game engine architecture.
  • Understand how systems interact in real‑time environments.
  • Improve performance and scalability in your projects.

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INSIDE THE BOOK

About this book

Game Engineering provides a comprehensive look at the technical backbone of game development. Covering architecture patterns, engine components, data flow, performance optimization, and real‑world engineering workflows, the book helps developers understand how to build scalable, maintainable, and efficient game systems. It bridges the gap between theory and practice, offering insights that benefit both aspiring engineers and experienced developers looking to refine their craft.

From the publisher’s description

  • Learn the core principles of game engine architecture.
  • Understand how systems interact in real‑time environments.
  • Improve performance and scalability in your projects.
  • Gain practical engineering insights used in modern game development.

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ANOTHER PERSPECTIVE

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Reader review5

Exactly what I was looking for

Genuinely excellent — I finished it in a week and immediately started again.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. It is denser than the page count suggests, and I found myself slowing down around the middle. Worth the money and the reading time, without hesitation.

Nina HillRetired engineer · Rome, IT
Game Engineering
Reader review5

Worth every page

Finally, a book that treats game engineering with the care it deserves.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Rachel WalkerIndie game developer · Edinburgh, UK
Game Engineering

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