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Game Development

Beginner's Guide to Game Animation Programming

By Kenwright

Step into the world of game animation programming with clear examples and practical guidance.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.

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INSIDE THE BOOK

About this book

Game animation is at the heart of immersive experiences. This beginner’s guide introduces readers to the essential concepts of animation programming, from basic sprite handling to advanced techniques using C/C++ and Vulkan. With step-by-step examples, it demystifies the process of bringing characters and environments to life. Designed for students, hobbyists, and aspiring developers, the book builds a solid foundation for creating dynamic and engaging animations in modern games.

From the publisher’s description

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.
  • Prepare for advanced topics in game development.

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ANOTHER PERSPECTIVE

Perspectives on the books

Explore reviews
Reader review4

Almost excellent

Well worth picking up if you already have the basics.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The index and cross-references are surprisingly good, which matters for a book I will come back to. Recommended, with the caveat that it is not a gentle introduction.

Kate BakerSolutions architect · Lyon, FR
Beginner's Guide to Game Animation Programming
Reader review5

Clear, thorough, and genuinely useful

A genuinely enjoyable read that also taught me a great deal.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. A few of the examples could be more realistic, but the underlying points come across clearly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Katie TorresSoftware engineer · San Francisco, CA
Beginner's Guide to Game Animation Programming
Reader review4

Good, but not for absolute beginners

Solid and well-organised. A couple of chapters dragged a little.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Good value for the price and worth the time it takes to work through properly.

Max BellGame developer · Oslo, NO
Beginner's Guide to Game Animation Programming

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Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

For the love of a good story.

Choose a voice you would like to spend an evening with.

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